Hellfire- Fire twisted and morphed to serve a more sinister purpose. The Necromancer’s hellfire has the unique ability to nullify restorative properties of any object. Those hit by this will feel their natural regenerative rates slow considerably, if not halt completely. This fire exists as its own entity in a sense, created by The Necromancer, to better serve their purpose. It can take many forms as attack or construct when needed, and depending on what’s being done with it, has certain energy consumption ranges. Additionally, all aspects of the Hellfire can only be controlled by The Necromancer, as it shares a unique bond with her and her only.
Raise Dead- The Necromancer passively emits an aura that attracts the undead to her control. Every three posts has a soul ripped from the netherworld, to inhabit an empty shell. Whether it’s a skeleton or not, doesn’t deter from the physical capabilities it’s possible of. On the basic level, a raised soldier (when in groups) can easily overwhelm those who are caught off-guard. The higher the level, the more their physical and even magical capabilities branch out to be nearly monstrous. Additionally, these warriors/creatures can steal energy from opponents they make contact with, depending on the severity of injury they inflict upon an object.
Convert Life- Should The Necromancer approach a recently or nearly deceased body, she has the ability to seep her demonic, undead energy into its being and slowly convert it to that, of a new, even more powerful creature. Those converted in this manner have the entirety of their movesets, weapons, and other skills readily available, for The Necromancer to use, as she see fits.
Presence of Fear- The Necromancer, in all their Undead glory, has the ability to instill primal fear within those of weaker minds. When this settles in, the objects affected will display severe paranoia, as well as a very strong sense of schizophrenia. This ability can be toggled at her will.
Heightened Senses- More or less a trait with Lich’s in general, The Necromancer has the ability to see in the dark and hear up to 80 feet with ease.
Shadow Walk- The Necromancer can channel darkness energy to deafen her movements entirely.
Legion- For every undead raised by The Necromancer that stays out on the field, the three turns in which she’d raise just one undead, that number is instead increased by a multiple of two and can only stack up to five times.
Wicked Touch- Should The Necromancer make contact with a still living being, her negative energy will be channeled into them and have the potential to paralyze them on the spot.
Unholy Sacrament- After performing a small ritual, The Necromancer can summon a pillar of undead magic, that tethers itself to a selected Undead on the field. When it does the tethered Undead will gain a large boost in terms of physical capabilities.
Imagery- The Necromancer may choose one Undead to take her appearance completely, serving as a clone/messenger in her stead.